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Post by mialunna on Jul 2, 2008 20:35:19 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=27935714404922573923183553129892689245423548086996301081815452942]
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Post by mialunna on Jul 2, 2008 20:42:49 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=9317979725130497714636189949403844059834310434069216686392848365]
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Post by mialunna on Jul 2, 2008 20:44:16 GMT -6
My hp= 20/20 Dummy hp= 18/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=43591775848778774233135462151717153607503841877157602337800966]
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Post by mialunna on Jul 2, 2008 20:45:26 GMT -6
My hp= 20/20 Dummy hp= 18/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=6226705634025905374467828151808963329334253023566109169450301135]
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Post by mialunna on Jul 2, 2008 20:48:40 GMT -6
My hp= 15/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=9001307071313171642033528908071474297698298060545701328519197757]
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Post by mialunna on Jul 2, 2008 20:49:56 GMT -6
My hp= 12/20 Dummy hp= 15/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=441517198102917700851297284368557342333129712790086788161189059888]
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Post by mialunna on Jul 2, 2008 20:52:30 GMT -6
My hp= 12/20 Dummy hp= 15/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=01895954214252754661300326020429572477756868256777959117002530514]
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Post by mialunna on Jul 2, 2008 20:53:44 GMT -6
My hp= 12/20 Dummy hp= 15/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=95754475433482132926500201527731464259022482954598465887653662327]
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Post by mialunna on Jul 2, 2008 20:55:18 GMT -6
My hp= 9/20 Dummy hp= 10/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=71155928975184728768411857595252537835413756434127927585746661065]
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Post by mialunna on Jul 2, 2008 20:56:51 GMT -6
My hp= 5/20 Dummy hp= 8/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=55087811420995155429441694518711137163839996095775328315726733368]
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Post by mialunna on Jul 2, 2008 20:57:59 GMT -6
My hp= 5/20 Dummy hp= 7/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=6382228829280931340102700742965563747648053091017009758911387820368]
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Post by mialunna on Jul 2, 2008 21:00:12 GMT -6
My hp= 3/20 Dummy hp= 2/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=5090599268061567980910730924572412423453416314645482555230496125]
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Post by mialunna on Jul 2, 2008 21:05:13 GMT -6
"I have won against the Dummy with 2/20 hp."
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