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Post by lordrayvar on Jul 3, 2008 21:35:28 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=57526876540384333092182518363238022034976232471979135357274358465]
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Post by lordrayvar on Jul 5, 2008 1:58:56 GMT -6
My hp= 16/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=1042131112731122839246875777698423148253563821231835853408023153]
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Post by lordrayvar on Jul 5, 2008 2:01:31 GMT -6
Posted by lordrayvar on Today at 1:58am My hp= 14/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=087295078979229172182090829104115223308511723033681402753472491831]
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Post by lordrayvar on Jul 5, 2008 2:02:40 GMT -6
My hp= 13/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
[rand=773293641375490755847177614328698160919371608999065808488948837]
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Post by lordrayvar on Jul 5, 2008 2:04:04 GMT -6
My hp= 7/20 Dummy hp= 13/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
[rand=5787799967156936324250608908358940947467330598308911365547931457126]
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Post by lordrayvar on Jul 5, 2008 2:07:19 GMT -6
My hp= 7/20 Dummy hp= 8/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
[rand=57889966612264452016718937684095355611379449711056246971063860625]
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Post by lordrayvar on Jul 5, 2008 2:08:23 GMT -6
My hp= 7/20 Dummy hp= 3/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
[rand=320835373805056205830449317632297987032685645640621266853689869392]
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Post by lordrayvar on Jul 5, 2008 2:09:32 GMT -6
My hp= 4/20 Dummy hp= 3/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
-------------------------------------------------------------------------------- *Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
-------------------------------------------------------------------------------- *Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
[rand=0907435028953898666672629530488188140277849987374082142055985301]
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