Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:20:49 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=065823473316631522847474965984158219669647396511185879156828602805]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:23:02 GMT -6
My hp= 17/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=95833203146933651032882905149247292635705030696086399279737734738]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:23:44 GMT -6
My hp= 14/20 Dummy hp= 15/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=160744589567017434850626421756878454664331813003846766598362611427]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:24:17 GMT -6
My hp= 10/20 Dummy hp= 15/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=810598129998217130405766562481859641539182424105210284942894441]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:24:49 GMT -6
My hp= 4/20 Dummy hp= 14/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=299473475636138714413081436100816113495892171017639505342407721226]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:25:15 GMT -6
My hp= 1/20 Dummy hp= 14/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=187967806306186611153188903873956948791102202289520786802603996413]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:25:33 GMT -6
My hp= 1/20 Dummy hp= 14/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=018481141950220548584861613363203454121039206265089753798705858261]
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Laeron
Level:0 Novice
Squire
Posts: 35
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Post by Laeron on Jul 20, 2008 18:25:58 GMT -6
I lost and the dummy had 14 health left
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