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Post by Mialunna on Jun 30, 2008 16:47:10 GMT -6
*enters the room and looks at the dummy quite damage from all the previous trainings*
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Post by Mialunna on Jun 30, 2008 17:00:33 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=642242801175985587316524597785371194213505396994902222127237430299]
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Post by mialunna on Jun 30, 2008 17:08:11 GMT -6
My hp= 17/20 Dummy hp= 18/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=79504553461687096167433318607665536849349371221912295211899382502]
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Post by mialunna on Jun 30, 2008 17:10:13 GMT -6
My hp= 14/20 Dummy hp= 14/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=483387588396956562382751882558502757161414446336836130776425492145]
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Post by mialunna on Jun 30, 2008 17:16:00 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=2984730252156305560751859812059593663080976774231428705062275452]
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Post by mialunna on Jun 30, 2008 17:19:55 GMT -6
My hp= 13/20 Dummy hp= 14/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=677510998935919159158083223103758868269113218219394451351788354]
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Post by mialunna on Jun 30, 2008 17:23:12 GMT -6
My hp= 11/20 Dummy hp= 9/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=21716829004213678942130772163974933890948039405555704623653711784]
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Post by mialunna on Jun 30, 2008 17:26:28 GMT -6
My hp= 11/20 Dummy hp= 9/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=322981726511368975487530120812345362639984627897044489586558256888]
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Post by mialunna on Jun 30, 2008 17:28:20 GMT -6
My hp= 6/20 Dummy hp= 9/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=32191056297599351308806742568731315493594924254776146854606685614]
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Post by mialunna on Jun 30, 2008 17:29:56 GMT -6
My hp= 2/20 Dummy hp= 9/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=946875167539128596116787974791750978787509573799118761729069807098]
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Post by mialunna on Jun 30, 2008 17:31:39 GMT -6
My hp= 2/20 Dummy hp= 5/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=2617845473779408007270487081642962051311917159742159956933779615958]
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Post by mialunna on Jun 30, 2008 17:36:44 GMT -6
I have lost against the Dummy. *grins* Let's go again u dummy... *Get's back up and smiles*
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