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Post by mialunna on Jun 30, 2008 17:40:20 GMT -6
My hp= 20/20 Dummy hp= 20/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=5613723396713324652277811829003342881174524446425018391907264939444]
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Post by mialunna on Jun 30, 2008 17:44:16 GMT -6
My hp= 15/20 Dummy hp= 18/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=692099281098870653426391728785722703280091669093051402026404868184]
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Post by mialunna on Jun 30, 2008 17:45:57 GMT -6
My hp= 9/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=38867449521430613298102706168720173833719266293031928418644603908]
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Post by mialunna on Jun 30, 2008 17:47:14 GMT -6
My hp= 6/20 Dummy hp= 16/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=8361757678142222934584380214211554666320179593890773960081625929]
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Post by mialunna on Jun 30, 2008 17:48:45 GMT -6
My hp= 1/20 Dummy hp= 12/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=3717498914745682559562610802385781736462240020614569574375867851]
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Post by mialunna on Jun 30, 2008 17:50:00 GMT -6
My hp= 1/20 Dummy hp= 12/20
Start I attempt to Attack [dice=20] 1. If my result is 11 or higher, I continue to Condition #1. 2. If my result is bellow 11, then I continue to Condition #2. 3. If my result is a 1, then my damage is [dice=6] and I follow through to Condition #2. 4. If my result is a 20, then my damage is doubled in Condition #1. (To dummy only)
*Condition #1* If I make the first hit, then the Damage to dummy is [dice=6] and I must dodge [dice=6] the dummy's arm when it is swung around to counter. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round)
*Condition #2* If I miss the first hit, my combat trainer kicks the Dummy's arm around himself and I must dodge [dice=6]. If I fail my dodge, (result of 4 or bellow is fail) my damage is [dice=6] and this ends this combat round. (Make new reply for next combat round) [rand=3341717852794369729288113237124766936373471337034808196129956421]
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Post by mialunna on Jun 30, 2008 17:54:21 GMT -6
Oh no! I have lost against the Dummy. One more... *jumps up and its ready to try again*
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